
But if 3D (even made to look 2D) is advantageous, then I see no reason not to use it.Ĭitronvand wrote:Binding of Isaac is a top-down game with much higher resolution than Ultima V and I think it looks ok.Īnd yet I can think of dozen of isometric games that just looks better, both as "more appealing" and "more comfortable to use". If pure 2D is not suitable (for every situation), then I don't mind a hybrid use of both. it really depends on their vision of the final product if pure 2D is suitable for the result, then great. **Note: I am not against them doing the whole game in authentic 2D. But in that situation it's true that a shader that automatically 'hatches' the edges might really have cleaner results and likely be worth the 'altered vision of the artist's work'. *Technically one could even scan quill pen inking as a texturemap for a 3D mesh of a comic book figure. If I wanted to model a figure in 3D, and texture map it with a scanned watercolor painting, I could do that I could also texturemap it with a video of the water color pigments still swirling around on the page. Sure, it may not be as important for this project as opposed to a point-click adventure game, but I still think it is something to consider.IMO (as a graphic artist), it's the artist's own limitation with their tools if anything. One of the things I missed about the 2D graphic adventures is that you would be able to have a great artist expressing themselves directly on the screen not having to go through 3D shaders or any other complicated technology that might change or alter their vision. Since we can assume this won't be a first person game, the art need not be of the Doom 4 style of detail, and would likely (if 3D at all), be comparable to what you see in Temple of Elemental Evil or Pool of Radiance 2.Ĭitronvand wrote:I would also like to add a recent quote from Tim Schafer about 2D versus 3D: It's probably more space effective to do 3D than 2D because the engine can re-use the same texture map for every different angle of the object or creature ~where if it were 2D, those images would all be completely different assets, each with only one use (assuming its not going to be icons). These days it's just faster and better overall to compress and get it into memory quickly, as the bottleneck has become the IO, and the compression overhead is now negligible.Īt this point, with 3d hardware being commonplace. You can achieve any 2D effect using 3D (even if it's sometimes overkill) and do a good deal more with 3D than 2D ~even if your intent is to simulate a 2D game.Ī similar (though unrelated) situation exists with compressed media. there is no technical reason to go with 2D over 3D for the desktop.
DWARF FORTRESS TILESET ISOMETRIC PC
these days, and given that every PC has a 3d accelerator.
